Thursday 28 June 2012

Allies in 6th edition

One of the huge changes to the game for 6th edition will be the inclusion of rules for allies in normal games (in the grim darkness of the far future, there are only hugs :-P), while the internets have been all a flutter with this potentially breaking the game and making some armies unstoppable with the combination of special rules and units available.

I am slightly more optimistic though, while sooner (rather then later) powerful and nasty combinations are bound to get out and be abused, due to the ever evolving nature of the online community, these lists will spread like wildfire, then be demolished by the next abusive list or countered through tactics and rewritten army lists. On the other hand, there are some people looking at this in another light, looking for that something extra special to add to their fluffy armies, or their themed armies. Such as my Halo themed space wolf army. This was a 500 point force for a doubles tournament and I had a great time painting and converting the models and was really pleased with the result.



However with the two squads of Grey Hunters, long fangs and Razorbacks, I was swiftly running out of options for expanding the force while sticking to the original theme. With the inclusion of allies, this ceases to be an issue. I could expand this force to 1750 for taking to blog wars 5 (I'm hoping this will happen :-P) or up to 2000, using Guard or vanilla marines and selecting units that are similar to their Halo equivalent. All these projects could see themselves increased to full army status.

What do you guys think, will allies be a good or bad thing for the game?

2 comments:

  1. I hadn't thought of that...

    A good way to give Winds of War forces an outing. Good thinking batman :oD

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  2. One of the things I was thinking of, guard for marines, storm troopers for odsts. Then perhaps valkyrie for pelican dropships. Just allows a lot of flexibility in a themed list without necessarily becoming a nasty list.

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